Nicolas Babin disruptive week about Gamification – June 8th 2020

I am regularly asked to summarize my many posts. I thought it would be a good idea to publish on this blog, every Monday, some of the most relevant articles that I have already shared with you on my social networks.
Today I will share some of the most relevant articles about Gamification and in what form you can find it in today’s life. I will also comment on the articles.

On builtin.com:
https://builtin.com/design-ux/gamification

Gamification will save the world, or maybe destroy it? Here’s how it works, and why it sometimes doesn’t. A good guide about what gamification can do and how it could help. I like the fact that it gives examples on when Gamification does not work.

On Businesslive.co.za:
https://www.businesslive.co.za/redzone/news-insights/2020-05-26-are-gamification-and-e-sports-giving-brands-access-to-new-audiences/

Are gamification and e-sports giving brands access to new audiences? Brands need to understand the e-sports ecosystem before deciding to get involved with the industry.

On Newsdistinct.com:
https://www.newsdistinct.com/healthcare-gamification-market-future-growth-by-in-depth-industry-analysis-size-trends-and-forecast-to-2027/

Healthcare gamification market future growth by in depth industry analysis, size, trends and forecast to 2027. Gamification and healthcare go well together, have a look at https://www.diabilive.com/home it will show you how we designed UX to make it fun to use.

On 3wnews.org:
https://3wnews.org/news/1001337/coronavirus-covid-19-impact-on-global-gamification-of-learning-market-2020-analysis-by-top-key-players-microsoft-mps-interactive-systems-bunchball-niit-d2l-corporation-cognizant/

Coronavirus (COVID-19) impact on global gamification of learning market 2020 analysis by top key players – Microsoft, MPS Interactive systems, Bunchball, NIIT, D2L corporation and Cognizant

On Forbes.com:
https://www.forbes.com/sites/forbestechcouncil/2020/05/21/game-on-how-gamification-pragmatically-impacts-the-future-of-cybersecurity-training/#1e323b223fe2

Game On: How Gamification Pragmatically Impacts The Future Of Cybersecurity Training. When we assess the landscape of the cybersecurity sector, we see a lot of volatility and uncertainty, whether it’s in talent recruitment, employee development and retention, or securing organizations’ remote ability to keep pace with an evolving threatscape. To address these concerns, security leaders must focus on their people: the cyber defenders on the front lines. Keeping them motivated and trained is part of a well-honed security strategy. Both innovative and effective, gamification in cyber learning programs can engage professionals and help attract new individuals with an aptitude for cyber, while supporting an organization’s threat detection techniques.

https://www.forbes.com/sites/forbesbusinesscouncil/2020/05/14/how-gamification-can-enhance-your-candidate-experience/#1b954c2b4d66

How Gamification Can Enhance Your Candidate Experience.
The usual job search is fraught with ups and downs. Long, tedious application forms. The incessant wait. The perennial uncertainty about landing a particular job. Distressing rejections. A job seeker experiences it all. Have a look at how gamification can enhance your candidate experience.

On Newsanyway.com:
https://www.newsanyway.com/2020/05/20/how-gamification-marketing-tools-are-going-from-strength-to-strength/

How Gamification Marketing Tools are Going from Strength to Strength. Recently we’ve seen a massive expansion of the online gaming and esports industry and people are hungry for entertaining and challenging titles like never before. The idea behind gamification is to harness that demand and use it to promote products and services. Here are some of the revolutionary ways in which this is being done.