Nicolas Babin disruptive week – September 2nd 2019

I am regularly asked to summarize my many posts. I thought it would be a good idea to publish on this blog, every Monday, some of the most relevant articles that I have already shared with you on my social networks.

Today I will share some of the most relevant articles about Gamification and in what form you can find it in today’s life. I will also comment on the articles.

On timesnownews.com:
https://www.timesnownews.com/technology-science/article/top-4-gamification-myths-busted/474602

Gamification is all about engagement. This marketing strategy uses game mechanics to foster loyalty and engagement. However some people are skeptical and this article will explain why the 4 main myths that we hear regularly are not actually valid. What do you think?

On phys.org:
https://phys.org/news/2019-08-gamification-dental-medical-boost.html

Gamification in dental and medical fields can help students to learn better and to be more motivated in their studies. Medical field such as education or e-health can benefit from gamification as it nurtures interaction and a positive learning atmosphere.

On dailyresearchchronicle.com:
https://dailyresearchchronicle.com/2019/08/23/education-gamification-market-application-demand-and-players-from-2019-2025-badgeville-bunchball-classcraft-studios/

This is a well organized report on global education gamification market. In everyday life, gamification is used for global education as it encourages engagement. Have a read to discover the players and the demand on this market.

On Indiancolumnist.com:
https://indiancolumnist.com/2019/08/24/gamification-market-to-set-remarkable-growth-by-key-players-microsoft-salesforce-badgeville-bunchball/

Key companies such as Microsoft, Salesforce, Badgeville and Bunchball are set to know great growth over the forth coming future. Gamification is getting more and more used by companies and in this market report you will get a full understanding of the market potential.

On opslens.com:
https://www.opslens.com/2019/08/gamification-the-new-black/

Gamification and customer support. Great example on how engagement based gamification technics can help employees to engage their customers and optimize their activity.

On pharmaforum.com:
https://pharmaphorum.com/news/astellas-tests-gamification-ideas-with-japanese-universities/

Japan is a great country for games and using gamification makes perfect sense. Here you will see how gamification can help build innovative digital healthcare solutions. Gamification is about engagement and such mechanic can help with all various activities.